Despite the extreme grind that the match becomes towards the end
days hours remaining
I would absolutely love Dragon's Dogma Online-styled encounters in Phantasy Star if since it gives us a reason to learn more about the planet (or at least fast travel to it to hop in and outside ) and to also have a struggle with the bosses and enemies.
I'd imagine with the way New Genesis would potentially be balanced that every class is viable like how Dragon's Dogma Online cleaned up the vocations so they were all complete packages that players can expand on and flesh out without having to take part in matters like what Phantasy Star Online 2 currently has (specifically Mags determining which classes you'll excel at along with your ability tree also determining exactly what you gain and lose). I would drop the whole skill tree, and the most important class/subclass system to have something such as Dragon's Dogma Online did with all the habit skills, core abilities, along with the augments with the ability to mix-and-match reinforces, which everyone unlocks core skills and has them together, and that players define their own playstyle with their spiritual abilities. A large portion of that preference for me is so you can surely spend your time and resources into upgrading and unlocking new abilities and skills and then after you're all done you can return and mix-and-match items to your liking without even realizing you'd have to drop in money like you now do if you wanted to construct something like an optimal main class tree and a version for an optimum subclass tree, or even invest in a different Mag because you are missing about 6-7percent of your total damage (and are missing 200 points to equip your weapons/units).
Despite the extreme grind that the match becomes towards the end (such as running the same dungeon like roughly 40-80 times to acquire one level, collecting Blood Orbs and High Orbs to unlock the little stat boosts that add repeatedly, and more), I've believed that Dragon's Dogma Online is certainly an instance of an online game that I feel has certainly nailed the"open area" exploration with solid gameplay, optional cooperative multiplayer, and provides both an obstacle and comparatively casual experience for those who want it with no setting up nasty traps for players to get caught into mess up their assembles. I never liked that in Phantasy Star that you can mess up your skill trees even though you get the free opportunity to reset them (it does not help when I'm trying to help new friends play and they already invested their things without me guiding them or informing them on why they don't need STR Up and they wind up running through Level 50+ without their stances and core abilities ).
If you want to know more about PSO2, you can visit https://www.pso2ah.com/