I'd absolutely love Dragon's Dogma Online-styled experiences in Phantasy Star if because it gives us a reason to explore the world (or at least fast journey to it to hop in and outside ) and to have a challenge with the directors and enemies.
I would imagine with the way New Genesis would possibly be balanced which hopefully every class is workable like how Dragon's Dogma Online cleaned up the vocations so they were all complete packages that players could enlarge on and flesh out without having to engage in matters like what Phantasy Star Online 2 currently has (specifically Mags deciding which courses you will excel at and your skill tree also determining exactly what you gain and lose). I'd personally drop the whole ability tree, and the main class/subclass method to have something like Dragon's Dogma Online did with all the habit skills, core skills, along with also the augments with the ability to mix-and-match reinforces, that everyone unlocks core skills and contains them together, and that players define their own playstyle with their custom skills. A large part of that preference for me is so you can surely invest your time and resources into upgrading and unlocking new abilities and skills and then after you are all done you can return and mix-and-match things to your liking without even realizing you'd need to fall in money like you currently do if you wanted to construct something like an optimal main course tree and a version for an optimal subclass tree, or even invest in another Mag since you're missing about 6-7percent of your total harm (and therefore are overlooking 200 points to equip your weapons/units).
Despite the extreme grind that the game becomes towards the ending (for instance, running the exact same dungeon like roughly 40-80 times to gain a single level, amassing Blood Orbs and High Orbs to unlock the small stat boosts that add repeatedly, and more), I've believed that Dragon's Dogma Online is certainly a good instance of an online game I believe has definitely nailed the"open area" exploration with good gameplay, optional combined multiplayer, and provides both an obstacle and comparatively casual experience for people who desire it with no setting up nasty traps for gamers to get trapped in to mess up their builds. I never liked this in Phantasy Star you could mess up your ability trees even though you get the free opportunity to reset them (it does not help when I am attempting to assist new buddies play and they spent their things without me directing them or notifying them about why they don't need STR Up and they wind up running through Level 50+ with no stances and core skills).