I want to earn a sf 6'7 max weight facilitating finisher with the balanced speed, strength and vertical pie graph. How awful would this screw me? I understand nobody really knows how 2k21 will perform but I imagine it would be much like 20... how bad does it screw me in 2k20? I was thinking just a small amount of a lebron build but Luka works. I'm thinking this season it doesnt seem like there is likely to be a lot of large bulky builds So I was wondering whether this is just like 2k20 whats the minimum weight, height and interior people got away with protecting big guys? I have 30 defensive badges on the build I'm thinking of using. Are there only 5 games for play now? What's the purpose?
Folks could play it forever and not purchase the game. How is that difficult to understand? Because nobody would play play now offline with just 4 teams for ever. They ought to at least do 10 or add slightly more teams. I know what your saying, but it's TOO restricted imo. Some things I noticed using all the demo. Assuming you get +5 to features. 6'9 remains the greatest height you can go while retaining 70 ball control, either with pure yellow, yellow/red, green/yellow. BP build and Playlock has been nerfed by lowering the driving dunk. BP can get contacts '6-6'7 with maximum arms if you get +5 in 99.
Characteristic to badge stage allocation remains terrible. Depending on the pie chart, you'll have 5 shield bars full while only having 1 badge. This usually means that you need to spread your features to the appropriate places. Some pie graphs are more athletic than others, meaning you wont be fast I made some experimentation with the blue/yellow graph. By putting the features at the same locations but only altering the position, Pg gets more finishing but less shield (19f, 3D), SG gets less finishing but more defense (17f, 6 defense), SF gets even less finishing but more defense (15f, 7D). Note I did not fill out the whole category, only the vital ones like peremiter, lateral, slip and drebound.
It's still the exact same futile movement. To start with, it appears hard to trigger. However, when you triumph, why the hell your guy does not go into the basket? Instead of moving closer to the rim, it does a kind of fade slow cartoon that's impossible to hit. I don't know if you've tried it, but up and unders died after 2K16.
Let's see if I can clarify this so everyone understand that it has to be addressed to devs. First of all, since there are like hundreds of different animations and it happens so fast you can't respond to them. But most significant. Have you tried doing a reverse or even a euro step? Within this type of layups you have to hold right stick in a certain direction, so then it's completely impossible to envision the rod in less than a second to target the goal. This shooting system should not apply to layups. There's no opportunity to respond to it. BTW, this also apply to post shots.
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